Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Adobe Flash CS5.5 and AS3 – Registration Point vs. Transformation Point

Flash defines two different types of points for every symbol. Both points are used for reference by Flash, but in different ways.

Transformation point is a tiny circle displayed on the symbol. This point is used when transforming the symbol. In other words, the point where you rotate the symbol. You can move this point around using the Transformation tool.

Registration point is a tiny cross-hair used to set the coordinate of the symbol on the stage. When a symbol is created, it defaults to the top left corner of the symbol. This is the same as a symbol’s current X/Y coordinate. X = Distance from the left of the stage. Y = Distance from the top of the stage. This point can be manipulated via ActionScript code. For example, the point, or X/Y coordinate is used to determine collision.

Leave a Reply